Paul Lipson, Kristoffer Larson and Erica Mehallo of Formosa Interactive discuss the company’s approach to game sound design and how Nuendo is their core tool for their music and voiceover for games and other interactive experiences. Working on some of the world’s highest profile games franchises, such as Call of Duty, Halo, Halo Wars and Uncharted, Formosa Interactive has to deliver the best video game audio production for very demanding, immersive narrative projects. As Paul explains, one of the many benefits of game sound design in Nuendo is that it helps with linear and non-linear workflows at the same time.
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